The Apocalyptic shotgun Project is based on the “ Mossberg 500 tactical shotgun”. By shortening the barrel, attaching a flashlight “Thorfire model” with zip ties, damage wooden forend and a single hand stock, fixed with duct tape and metal ties. Also adding some paracords for hanging and having some beaded talisman to give some character to it.
It got 2 UV texture sets at 4K texture (for the presentation, 2K for the game asset) with even textel density and for optimizing purpose to have only one draw call for 2 UV texture sets, we are using one material shader for both 2 UV sets, with the help of vertex colour data.
The polycount of the shotgun is 31.289 Triangles for the entire model with all parts.
Files:
Apocalyptic Shotgun.zip includes (3ds max model 2018/19 version & Textures ). For older versions please let us know.
OBJ.zip includes (meshes).
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