This little medieval black magic ritual scene is composed of many separate prop objects. All assets are optimized for games. Modelled in 3dsmax, Maya and Zbrush for high details, texture baked in Marmoset Toolbag and texture painted in Substance Painter with custom made materials in Substance Designer.
Most screenshots are taken inside UE4 and 360 video rendered inside Toolbag. Every model got 1 UV texture, except the spell book where it got 2 UV sets. Ranging resolution from 1K to 4K textures Depending on the scale of the object and keeping even texel density.
Finally, the polycount for each model is the following: Spellbook 14K Triangles, Table 60K Triangles (using trimming texture for decor details), Table Sheet 2K Triangles, Skull 14K Triangles, for all Candles 13.5K Triangles, Coin 800 Triangles, Feather 248 Triangles and Ink Holder 1.5K Triangles.
For More Image Renders visit our website: https://www.ngonart.com/projects/project_magicbook.html